

I’ve tried to avoid a lot of the games jargon so that these posts will be intelligible to people who haven’t played the game, but as I wrote this I realized that I am going to have to clarify one thing. One of EU4’s loading screens, featuring the Grand Empress Dowager Xiaozhuang.īefore we dive in, I need to clarify some terms. While that slow process has had uneven results over the years, it has steadily transformed EU4 into a real rarity: a game that actually makes a serious attempt at world history. Last time we looked at how Europa Universalis IV often struggles to reflect the early modern history of places and peoples outside of Europe but how those struggles fit into a fairly clear pattern of efforts by Paradox to steadily convert what began as a European history simulator into a world history simulator. This is the fourth and last part of our series ( I, II, III, IV) examining the historical assumptions of Europa Universalis IV, Paradox Interactive’s historical grand strategy computer game set in the early modern period.
